- 1000+ hours of knowledge compiled into a guide, with the goal of creating a more Maplestory: Reboot is a unique server for players who perhaps have gotten bored Focus more on the game, and less on the hassle of managing armor. Maple World is a vast, interesting place, so by all means, explore it your own way.
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Table of Contents:
Wonderberry (Reboot) Equipment. PDT (UTC -7): Wednesday, June 24, 2020 1:00 AM - Wednesday, July 8, 2020 12:59 AM. Bright Future Chair, designed by MapleStory.
- Disclaimers
- How to Prepare
- Armor Progression
- Rings
- Non-Ring Accessories
- Special Classes:
- Shields/Warriors 1H vs. 2H
- DA
- Xenon
- Dual Blade for Kataras
- Transfer Hammer Options
- Estimated Cost for 22*
- Misc. Notes for Author
Disclaimers:
1. Verified for Reboot only, gear may differ on main servers due to scrolling/trading/no-booms. It will most likely be purely Gollux and the same meta as it is right now, with the exception of Arcane set > SW and Meister Ring + 3 Gollux Rings.
Notes:
- Nexon recently announced flames transpose over, so for all SW items you want to perfect, make sure to flame the fodder item before you transpose.
– A 22* Absolab weapon becomes weaker than 17* Arcane weapon
– Arcane 19* > Abso 22*, 17-18* ~= 21*
– Safeguarding goes up to 17*
– Although 25* is possible, anything above 22 is unreasonable. (3% success)
– Transfer hammer options are mostly for cost saving, except for Superior Ring
– Transpose a 16* CRA hat onto SW if you still want that for technical advantage (~9 stat and attack difference) and then star to 22
– Otherwise transpose a 22* flamed CRA hat if you don’t want to risk booming your one and only SW Hat
The Progression Guides below have taken flames into account.
How to Prepare:
If you need Absolab Set: (not transposed):
Do Dark World Tree and Scrapyard
If you are transposed:
Do Dark World Tree for Shoulder to 22*
For Daily Bosses:
Chaos Pink Bean: Lv140 Belt / Pocket Item
Hitfilm 3 express. Arkarium: Primal Essence
Madman Ranmaru: Confusion Frag -> Meister Earring
Hellux: Superior Belt and Pendants
CPQ: Denari for Accessories and SW Katara
For Weekly Bosses:
Chaos Papulatus: Papulatus Mark (transpose to eye) Microsoft windows server 2008 r2 x64 torrent.
CRA: Top/Bot/Hat, Fafnir Katara
Cygnus: Deimos Shields for Mages/Shadower
For Mining/Herbs:
Stat crystals (LUK, DEX, Dark, Black, etc.) getting TO meister
Primal Essences/Confusion Fragments
Armor Progression Route
NOTE: Any 22* should ideally only be done AFTER finishing cubing/accessories (probably 27%+)
Personally, I think 17* should be gotten after you finish cubing to ~21% based on rough costs to 21% and to 17*.
17* should enable you to do any boss, paired with the right accessories.
The rent cost is too damn high
If you DO NOT have SW transposed:
- 17* 4-set CRA
- Weapon
- Top, Bottom
- Hat
- Get a clean Tyrant Cape / Boot for the extra damage (optional)
- Enhance 5 Absolab to 17* in the following order:
- Weapon
- Glove
- Shoulder
- Cape & Boot
- 22* existing equips depending on your mesos:
- CRA Top/Bottom
- Abso set (optional, very expensive, transfer hammer)
- Work towards Arcane weapon (22* Abso wep is optional here)
- Get 17* Arcane weapon, replace CRA Hat with 17* Absolab Hat
- Upgrade to 22* Absolab armor optional
- Slowly work towards 17* Arcane set with Hard Lucid/Droplets
1. Glove
2. Hat / Shoe / Cape equal priority.
This is where you get 3/4/5 set w/ weapon
3. Shoulder should be last.
- Finish off with 19*, then 20-22* Arcane set (including wep)
If you ARE transposed or are 12/10 Tyrants:
Abso is slight upgrade, but not really recommended due to cost.
Would go directly to step #8 and get 17* Arcane Set because you should be strong enough to do Arcane farming and maybe Hard Lucid+.
Accessory Progression Route
Note: Ideally you should only 17*+ rings after you get everything else 17* and decently cubed, but accessories can be done whenever tbh.
Rings:
- Obtain the following:
- Superior Gollux Ring
- Reinforced Gollux Ring
- Meister Ring x 2
- Solid Gollux Ring | Kanna Treasure Ring
- 17* all of the above
- If you have a good potential on an Event ring, can hold off on 17* Kanna/Solid for a mere 30 stat loss
- Master SS, Synergy, Chaos, etc.
- If you have a good potential on an Event ring, can hold off on 17* Kanna/Solid for a mere 30 stat loss
- 22* both of the meister rings & Transfer Hammer one onto a Superior Gollux Ring.
Note: Attempt to enhance all three (Solid, Kanna, Reinforced) past 17 stars, one star at a time until one of the three booms. Use the remaining two.
If you lost/dropped Kanna Treasure already, just keep 17* Solid Gollux; stats on these rings are almost equal.
Other Accessories:
- Obtain the following:
- Superior Gollux pendant x 2
- Superior Gollux Belt
- See transfer hammer options below
- Dreamy Belt 22* beats this, keep your Sup Earring
- SW Tattoo
- Sweetwater Monocle:
- BiS: Transpose 16* Papulatus Mark:
- Extremely rare, so get 2nd Monocle
- Make sure to flame before transposing if flame transpose bug not fixed
- 17-22* a spare Monocle, no transposing.
- BiS: Transpose 16* Papulatus Mark:
- SW Earring:
- BiS: Transpose 16* Ocean Glow Earring
- Extremely rare from Tower of Oz 40F+
- BiS: Transpose 16* Inverse Jewel Earring
- 200 Kritias Coins
- Kritias is otherwise not needed, so “optional”
- Transpose 16* Meister Earring
- Most accessible, you need Meister Ring anyway
- Lv140 transpose is 2 Stat and 1 ATT less than 150
- All these items get Boss Flames, so flame before transposing
- BiS: Transpose 16* Ocean Glow Earring
- Pink Holy Cup
- 17* all of the above
- 22* all of the above
- Obligatory Dark Boss Set:
- Damien Eyepatch and Lotus Berserker beats their counterparts at around 20*
- Dreamy Belt only beats Superior Belt at 22*
- Will Spellbook Pocket Item replaces Pink Holy Cup immediately
Special: DA | Xenon | DB | Shields:
Shields
Warriors
The debate between 1H and 2H is the same as it was before. Do what you want. Just if you’re gonna use a shield, use Deimos.
Mages / Shadower
Deimos 20* Lv130 Shields (Lv10 Smithing)
Demon Avenger
- Meister Earring 22* instead of SW Earring Transposed
- (2-set 10% HP with Meister Ring)
- Transposing 16* Pap Accessory onto SW Monocle is optional
- Lose 600 HP, 9 stat, and 8 att if you don’t, which is inconsequential for DA
Xenon
BiS is the same, however SW transposed can be a viable alternative to Arcane 17*. Arcane 22* > SW.
Tyrant Belt is not better than Gollux (sorry Anta!)
Dual Blade
Can fill in with CRA/Abso/Arcane Katara temporarily
Go for your SW Katara 22*
- Transpose 16* CRA Katara onto it FIRST
- Then transfer hammer a 22* CRA Katara onto it
- Then 22* if you want
Transfer Hammer Options (not an exhaustive list)
Keep in mind all Japanese stuff are dropped wholesale by Madman Ranmaru + confusion frags
Hat: CRA -> Absolab
Eyes: Papulatus transpose -> Sweetwater
Top/Bottom: Pensalir -> CRA
Boots: Antique (RA) / Chaos Zakum -> Absolab
Belt: Reinforced/Golden Cleaver PB Belt -> Superior Gollux
Gloves: Antique -> Absolab
Cape: Pensalir -> Chaos Zakum -> Absolab
Shoulder: Japanese -> Absolab not that great of a hammer option
Pendant: Reinforced -> Superior
Rings: Meister -> Superior Gollux
Solid -> Reinforced Gollux
Software inpage free download. Solid -> Kanna’s Treasure
Earrings: Shaman -> Superior Gollux Earrings (21)
Costs for 22* (in billions)
Multiply these costs below by ~2.3 (GMS costs are more than doubled)
Multiply these costs below by ~2.3 (GMS costs are more than doubled)
Notes for Sam below: (y’all can read this :shrug:)
Including set effects and T6 flames
At 17: Arcane vs. 22 Abso: 169 att loss, 88 stat loss (Attack is deflated, so Arcane 17* build is more endgame proof and cost efficient, because you can eventually star and cube for endgame lines. 169 ATT is not that big of a deal because of attack deflation.
At 18: Arcane vs. 22 Abso: 99 att loss, 9 stat loss
At 19: Arcane vs. 22 Abso: 24 att loss, 66 stat gain | Starts to become optimal, due to how accessible attack is after 25* (roughly 1 att = 3 stat eve earring for claw multiplier
At 20: Arcane vs. 22 Abso: 51 att gain, 146 stat gain
Table of Contents:0. Guide Formatting and General Tips
1. The Tutorial
2. First Job Advancement
3. Second Job Advancement
4. Third Job Advancement
5. Fourth Job Advancement
6. Hyper Stage
7. Fifth Job Advancement
Guide Formatting
Nearly all classes automatically have their levels set to 10 after tutorial completion.
Some classes will already start at level 10 and their respective tutorials will abridge levels 10 through 30.
Characters such as Shade, Cadena, Illium, Pathfinder, Hoyoung and Ark have their Tutorial Questlines until level 30.
It is strongly recommended that you follow those questlines instead.
I have a Hyper Teleportation Rock:
10-15: Golem's Temple Entrance
15-23: Golem Temple 3
23-30: Waste Treatment Plant 3
I don't have a Hyper Teleportation Rock:
Victoria Island
10-15: Golem's Temple Entrance
15-30: Golem Temple 3
20-25: Mushmom Forest Trail
23-30: Giant Tree
Edelstein
10-17: Edelstein Strolling Path 1&2
17-21: Edelstein Strolling Path 3
21-30: Streetlight Row
Grandis
10-21: Hedgehog Prickleyard 3
21-30: Waste Treatment Plant 3
Momijigaoka
10-30: [ Quests ] Story Quests
14-23: Oda Scout
17-30: Oda Warrior
30-60: [ Theme Dungeon ] Doing any 3 of the following Theme Dungeons should get you to level 60
- Elodin
- Ellinel Fairy Academy
- Gold Beach
- Riena Strait
30-40: Stray Dog Alley 1&2
40-50: Mr. Hazard's Lair 1, 2, & 3
43-48: [ Quests ] Kerning City Quests
48-60: Wild Boar Land
60: [ ? ] Dry Road : Hidden Portal
60-72: Military Camp 1 (Hidden Map found in 'Escavation Intermission Area' through the castle door)
60-77: Silent Swamp / Humid Swamp
65-81: Stairway to the Sky I
72-90: Ice Valley II
83-100: Sahel 2 / Desert of Serenity
90-100: Lab - Area C-2
100-115: [ Boss ] Normal Zakum (Once a day)
100-108: West Leafre Forest
100-113: Sky Nest II [*x5]
105-120: Cloud/Sky Terrace <5> (worse EXP than the map below, but usually has higher burning)
108-120: Toy Facotry <Apparatus Room>
115-140: [ Daily Quest ] Monster Park
120-130: Forgotten Passage [*x28]
125-135: Black Mountain Entrance
130-140: Tiger Forest II (Quests on Tiger Ridge and Tiger Forest I)
135-140: Moonlight Ridge (Quests on Fox Ridge Flash and Goblin Ridge)
140-149: Red-Nose Pirate Den 2
140-200: [ Daily Quest ] Monster Park
143-154:
Maplestory Reboot Server
[ Theme Dungeon ] Commercci Republic (starting at level 140 is not recommended)Maplestory Reboot Equipment Video
145-150: [ Theme Dungeon ] Kerning Tower
145-154: 2F Cafe <4> [*x80]
148-161: 5F Cosmetics Shop <3>
160-171: Boswell Field III & IV
160-175: [ Boss ] Normal Horntail (requires good HP/survivability)
165-180: [ Theme Dungeon ] Omega Sector
168-185: Inside the Mothership: Corridor 203
180-190: Inside the Mothership: Corridor H03 [*x140]
185-192: Deserted Southern Ridge
191-203: Forsaken Excavation Site 2
Farming in the Arcane River is different from farming in the rest of the game.
The maps you should go to are based on the amount of AF you have, and how far you've come in the Arcane River.
When choosing your farming location, keep in mind the following:
- Never go to maps to which you don't have 100% of the AF needed.
- Having 150% or more of the required AF means that you deal increased damage
- Having 150% or more of the required AF means that you take 1 damage from monsters (including elites)
- If you are playing a fragile/weak class, choose maps to which you have 150% of the needed AF.
- Experiment with different maps, characters have different reach and mobility. Try to find a map that works for your character.
- Use the Battle Analisys to keep track of your EXP and Meso rates, so that you can collect objective data over which map is best.
Vanishing Journey
30AF: Weathered Land of Rage
40AF: Fire Zone
60AF: Below the Cave
Reverse City
Most maps in Reverse city are great for levelling, as long as you stay away from the ones inside the M-Tower because they're too large to farm alone. Out of the maps in Reverse City, the following are deserving of special mention:
40AF: Subway Tunnel 1&4
100AF: Hidden Research Train
Chuchu Island
100AF: Five Color Hill: Mottled Forest 1
100AF: Slurpy Forest Depths
Lachelein
210AF: Revelation Place 3
210AF: Chicken Festival 1 (very popular with Kannas)
210AF: Chicken Festival 2&3
210AF: Occupied Dance Floor 1 (requires good vertical mobility/reach)
Arcana
320AF: Between Frost and Thunder 2
360AF: Cavern Lower Path
360AF: Lower Path 1
Morass
Morass is generally disregarded as a farming location. It contains mobs of similar levels to that of Arcana, but in terrible-for-training platform arrangements, and at much higher AF requirements.
It still contains some noteworthy locations for people who exclusively train solo, without the help of Wild Totems or Kannas. Morass might also be an alternative in desperate times, such as a 2x EXP event in which all maps in Arcana are full.
440AF: Bully Blvd. 2
480AF: Shadowdance Hall 4
520AF: That Day in Trueffet 3
Esfera
600AF: Mirror-touched Sea 2 (The better of the MTS maps)
600AF: Mirror-touched Sea 3 (Similar to MTS2, but usually has higher burning)
600AF: Mirror-touched Sea 6
640AF: Radiant Temple 3 (Another option for those without Wild Totem/Kanna)
Disclaimer: I have yet to go past Esfera myself in my own adventures, meaning everything below has not been personally verified by me. However, the following information isn't just a bunch of blind guesses over which map name I thought sounded cool. It is a set list of maps built with the help of my current and former guildmates, and community feedback.
If you decide to follow through this portion of the guide, it is strongly recommended, more so than in the previous section, that you utilize Battle Analisys and try out a wide range of locations to check if the given maps are best for you.
Tenebris
670AF: Last Horizon 2
730AF: Void Current 4
820AF: Labyrinth of Suffering Deep Core 1
880AF: End of the World 1-4
880AF: End of the World 1-5